Far Cry 6: La Joya - Open World #1

On Far Cry 6, I was given the opportunity to work on Open World level art within the El Este region. My responsibilities included creating both macro and micro open world features such as cliffs, mountains, rivers, lakes, coastlines, paths, etc. using available assets.
I was also responsible for hand-sculpting terrain and erosion throughout the Conuco and La Joya regions, dressing our terrain with rocks and natural elements, painting the distribution of biomes, and creating vistas and clearings.

Video games are a team effort and I'm very grateful for my entire Level Art team who collaborated with me throughout my entire time on the project. Our game's world relied on this collaboration extensively.

I had the opportunity to own our pipeline placement between the locations in the map.

I had the opportunity to own our pipeline placement between the locations in the map.